MIT Reality Hack Hackathon: Part 1

This is the transcript to accompany a GIIDE post. I just spent a wonderfully fun, intelligent, scintillating, and completely engaging 5 days at MIT at the \”Reality Hack\” hackathon as a mentor, and judge.  This is part 1, where I\’ll be talking about the experience and what happens in a hackathon like this.  Part 2 …

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MIT Reality Hack | Hackathon

I\’m extremely excited to have been chosen as a mentor and judge at the upcoming MIT Reality Hack, March 23-27, 2022. Five straight days of watching students and creators come together to create XR projects – the last one (in 2020) saw 75 teams create projects that included climate change visualizations in VR, AR storyboarding …

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The future of work is virtual

Originally posted at https://www.linkedin.com/pulse/future-work-virtual-linda-ricci #longpost #musing #futureofwork #XR #virtualreality When #Covid first hit, I don\’t think anyone could foresee just how huge – and ultimately, permanent – its impact would be. I\’ve been thinking a lot about the ramifications, through the lens of XR among others (but ultimately, rooted in human behavior!). From the beginning …

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A journalist asks: XR predictions for 2022

I was asked by a journalist to answer the question, \”What do you see as the biggest trends in AR/VR/XR in 2022?\” – and although I typically think a little further out than that, here are some of my thoughts on the matter. I took out the bits he\’s using in the article, and will post links to that when it comes out – but these are what I think some of the most important short term trends for XR will be next year.

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